All Worlds Online Online 14,382 Vrylios 7,104 Raethia 7,278 Updated 2 min ago
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Patch 1.4.2 — The Pale Keep Siege Rework

The Pale Keep has stood for three centuries of in-game history. With 1.4.2, we've rebuilt the siege from the ground up based on two years of player feedback and internal playtesting.

What changed:

  • Attacker spawn points have been moved 200m east to reduce zerging on the main gate
  • Vrylios players now have access to three siege engines (up from two), but each requires a crew of four
  • Raethia infiltrators can access the undercroft via the eastern drainage tunnels — a route that was previously inaccessible
  • Defender respawn timers have been increased by 15 seconds across all stages
  • The Pale Keep's inner sanctum now has a hard lock at stage 3 — defenders who hold stage 2 past the 40-minute mark win the siege regardless of stage 3 status

We've also fixed seventeen crash-to-desktop bugs related to large-scale siege particle effects, addressed the invisible wall near the north parapet, and corrected a loot table issue that was granting siege participants Raethian gear regardless of faction allegiance.

Full patch notes are available in the forums.